THE VISION BEHIND
CROWN CITY
Crown City is designed as more than a single crime story or a set of missions. The goal is to build a crime world that can grow over time without losing its core identity. New districts, organizations, conflicts and systems should feel like new layers of the same city, giving players more ways to build influence, expand power and shape what Crown City becomes.
WHAT MAKES IT DIFFERENT?
Traditional crime games often focus on the player
as a single force moving through the world.
Crown City shifts the focus from acting inside the city to shaping the city itself.
Traditional Crime Games
- Focus on action and missions
- Player acts mostly as an individual
- The world often stays mostly static
- Businesses are usually simple income points
- Factions are often background conflict
Crown City
- Combines action, strategy and management
- Player builds and controls an organization
- The city reacts to pressure, power and conflict
- Businesses become strategic assets
- Factions compete for territory, influence and control
STAY CONNECTED
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